package mul.Logic;

import mul.UI.R;
import mul.UI.SoundManager;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;

public class Explosion extends Sprite{
	
	public Explosion(float xpos, float ypos){
		super(xpos, ypos, 447, 0);
	}
	
	public void Initalize(Bitmap animation){
		super.Initalize(64, 64, 10, 16, animation, false);
	}
	
}
